I've downloaded and had a play with the editor and found it very novel, it's a very different approach that I hadn't seen before for graphically authoring rules; it uses inputs and outputs to represent the parts of the rules.
![]() | ![]() |
The system also allows you to specify your own models and provides data testing scenarios. They have plans to introduce other areas of AI like fuzzy logic and beyesian logic.

That's definitely a different way of writing rules, though it's probably going to be an expert tool. For the average developer, it may not make much sense without spending a lot of time.
ReplyDeleteA quick look at the source is revealing. The approach is very dynamic and assumes the models are generated on the fly and uses hibernate for persistence. Atleast that's the impression I get from scanning the source code. From an AI perspective, that makse a lot of sense, since AI requires dynamic models.
Steph rules :) l337
ReplyDelete